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Silent hunter 5 mods black screen
Silent hunter 5 mods black screen










  1. #Silent hunter 5 mods black screen how to#
  2. #Silent hunter 5 mods black screen pdf#
  3. #Silent hunter 5 mods black screen drivers#
  4. #Silent hunter 5 mods black screen series#
  5. #Silent hunter 5 mods black screen download#

#Silent hunter 5 mods black screen pdf#

The early hours are frustrating, largely because the tutorial mission is a waste of time and the 35-page on-disc PDF manual covers virtually none of the core concepts you need to understand. And it's a good thing that you can dumb everything down, because Ubisoft has made it tough on rookies. Just about everything can be configured, so you can go for total realism or take advantage of crutches that make it easier to spot enemies, shoot torpedoes, and so forth. Like its predecessors, Silent Hunter 5 is a thorough World War II simulation of life spent hiding under the waves in a German U-boat. Sinking a capital ship is so satisfying that you almost want to forgive all of the bugs and design flaws. There are a few glimmers of hope, but much of the time this is one of the most grueling experiences below the waves this side of Das Boot. And let's not forget the generous assortment of design quirks and bugs, which are joined by an obnoxious copy-protection scheme that requires you to be online at all times. The new morale system for crewmen is broken. Key functions have been stripped from the interface in favor of clumsy commands and giving orders to the crew in person.

#Silent hunter 5 mods black screen how to#

The opening tutorial mission teaches you nothing about how to captain a sub. While the game has strong points and shows potential if you want to wait for developers and modders to (hopefully) fix the current problems, at present you have to do everything the hard way. The latest addition to Ubisoft's venerable submarine simulation franchise is so confusing and unfinished that it would be less of a hassle to join the Navy and get firsthand experience underwater than to figure out what's going on here. If you find any games having problems with new OSD 3D rendering mode, please let me know.Have a lot of spare time on your hands? If so, Silent Hunter 5: Battle of the Atlantic might be the game for you. To do it just tick “Show own statistics” in the server’s properties and it will display the framerate itself, without any client applications running. Also remember that you can use the server as standalone framerate monitoring solution (just like FRAPS) even without having RT, Precision or Afterburner running.

#Silent hunter 5 mods black screen download#

If you wish to test it, please download it from our server (link is referrer protected, so it will work ONLY from this forum): Till that time I’d like to publicly test new 3D OSD rendering mode with your help.

#Silent hunter 5 mods black screen series#

I hope that new server will be released with RT 2.25, EVGA Precision 1.9.2 and MSI Afterburner in April when NVIDIA’s DX11 Fermi series hit the market. Direct3D10 and Direct3D11 screen capture support for applications using MSAA and non-standard frame buffer formats (e.g. Did I say that I truly “love” ATI drivers? 3D OSD rendering mode is much much MUCH more effective on ATI systems.

#Silent hunter 5 mods black screen drivers#

Due to TERRIBLY optimized 2D frame buffer access functions in the Catalyst drivers (buffer clear functions in DX9 and buffer copy functions in DX10/DX10) 2D OSD rendering mode was causing abnormally high performance hit when enabling OSD on ATI graphics cards (also applies to alternate OSD tools like ATI Tray Tools). Also, new 3D rendering mode creates real magic on ATI graphics cards. Now there is alternate new OSD rendering mode (controlled by “On-Screen Display 3D” option in the server’s properties), allowing the server to use 3D acceleration instead of 2D to display OSD in DirectX10 and DirectX11 applications even when MSAA is enabled. However, 2D frame buffer access is restricted in Direct3D10 and Direct3D11 for multisampled frame buffers, so previously OSD was not supported in DirectX10 applications when MSAA was enabled. By default On-Screen Display is being rendered using hardware accelerated 2D frame buffer access functions, because such implementation gives the maximum compatibility with the majority of 3D applications. Optional On-Screen Display 3D rendering mode. Direct3D11 OSD and screen capture support. So you no longer need to disable stealth mode manually if you need to run the server simultaneously with FRAPS (just keep in mind that stealth technologies will not be active in this case). Now the server is able to disable stealth mode automatically if incompatible application (FRAPS 2.9.8 and newer) is detected and running. Stealth mode automatic disabling feature. New version gives you a lot of useful things: I’m glad to inform you that I just finished upgrading RivaTunerStaisticsServer to v3.7.0 (this application is also known as EVGA On-Screen Display server in EVGA Precision bundle and MSI On-Screen Display server in MSI Afterburner bundle).












Silent hunter 5 mods black screen